The gameplay isn't lacking either, the core of the game revolves around a Do-It-Yourself attitude, you have to make everything you need inside Leà Monde and use different types of weapons that are better suited for the situation as well as using magic.
The whole music was used dynamically to fit what was happening in the introduction sequence, shifting around and back to fit the situation. It also shows how Sakimoto's work was used. One impressive part of his music were the vocals blended together with some kind of reverb effect to give an uncanny vibe, I love hearing this part. Let's not forget what is maybe the best work of Hitoshi Sakimoto. It's what I always go back to when I think about a game that manages to introduce mechanics in a seamless fashion. No text dump, just you using what you have in the heat of battle. The intro is also used to ease players into the mechanics in the game while still being engaged in the game.
The cuts are fantastic, the moment where the gate shuts down with Ashley facing the camera is why Jun Akiyama is the best cinematographer working at Square-Enix (did FF12, Versus XIII, and World of FF!). Pretty much Square's attempt at the Metal Gear Solid presentation, though I dare say Vagrant Story was far more impressive.ġ7 minutes of introduction before the game even starts, and it does so incredibly. It was made as a break from FFT and Ivalice from Matsuno but it was later retconned by Square-Enix to be part of the Ivalice Universe. This fine RPG that has impressed many players over the cinematic use of 3D, a gorgeous soundtrack and a rewarding gameplay system turns 18. I know I'm a day late but I'm sure Vagrant Story would forgive me.